Balance Talents (30 points)
Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.
Swiftshifting - 2/3 points
Reduces the delay before using spells and abilities by 1 second after having shapeshifted.
Improved Moonfire - 5/5 points
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Omen of Clarity - 1/1 point
Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes.
Moonglow - 5/5 points
Reduces the Mana cost of your Moonfire and Starfire spells by 10%.
Weapon Balance - 4/5 points
Increases the damage you deal with melee weapons by 8%.
Nature's Grace - 1/1 point
Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 second.
Vengeance - 5/5 points
Increases the critical strike damage of your Starfire, Moonfire, and Wrath spells by 100%.
Feral Combat Talents (0 points)
None
Restoration Talents (21 points)
Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
Improved Healing Touch - 4/5 points
Reduces the mana cost of your Healing Touch spell by 12%.
Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
Improved Rejuvenation - 5/5 points
Increases the effect of your Rejuvenation spell by 15%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
I put this together at the wowvault, I sacrifice hurricane for natures swiftness, but I'm thinking that an instant cast heal or starfire could be the deciding factor in a fight. My biggest question is would it be more effictive to go 5 points in Moonfury which would add 10% to starfire and moonfire damage over the 5 I have in Vengeance which adds 100% to my critical hits with spells.
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