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Immortality • View topic - Benji what do you think of this template?

Immortality

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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
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PostPosted: Mon Dec 13, 2004 5:18 pm 
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Balance Talents (30 points)

Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.

Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.

Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.

Swiftshifting - 2/3 points
Reduces the delay before using spells and abilities by 1 second after having shapeshifted.

Improved Moonfire - 5/5 points
Increases the damage and critical strike chance of your Moonfire spell by 10%.

Omen of Clarity - 1/1 point
Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes.

Moonglow - 5/5 points
Reduces the Mana cost of your Moonfire and Starfire spells by 10%.

Weapon Balance - 4/5 points
Increases the damage you deal with melee weapons by 8%.

Nature's Grace - 1/1 point
Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 second.

Vengeance - 5/5 points
Increases the critical strike damage of your Starfire, Moonfire, and Wrath spells by 100%.

Feral Combat Talents (0 points)

None

Restoration Talents (21 points)

Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.

Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.

Improved Healing Touch - 4/5 points
Reduces the mana cost of your Healing Touch spell by 12%.

Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.

Improved Rejuvenation - 5/5 points
Increases the effect of your Rejuvenation spell by 15%.

Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.

I put this together at the wowvault, I sacrifice hurricane for natures swiftness, but I'm thinking that an instant cast heal or starfire could be the deciding factor in a fight. My biggest question is would it be more effictive to go 5 points in Moonfury which would add 10% to starfire and moonfire damage over the 5 I have in Vengeance which adds 100% to my critical hits with spells.


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PostPosted: Tue Dec 14, 2004 5:34 am 
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Joined: Fri Nov 19, 2004 1:06 am
Posts: 883
Location: North Carolina
that looks almost exactly like benji's build, except that you dont have Hurricane.. which you should DEFINITELY get.. benji got it today and its very very good.. once activated in a location, the druid is free to move/attack/cast while the AE is going on. for kicks, benji was aggroing a bunch of low mobs then hitting hurricane and tab-spamming moonfire on them all..

btw, the graphic for this is a stormcloud that spawns about 2.5x NE height, and lightning shoots down from it onto the ground.. very cool.

I'm sure benji will agree, hurricane has augemented his dps by a lot, and will be extremely useful in pvp


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PostPosted: Tue Dec 14, 2004 11:45 am 
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Joined: Sun Nov 14, 2004 1:09 pm
Posts: 2027


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