I'd like to see a wider variety of enchantments. For example..
Common quality enchants (White):
(Requires 150 Enchanting) Venom: Chance on hit (25%) to inflict a painful poison on your victim, dealing 30 damage over 10 seconds. Gives weapon a faint green aura.
(Requires 225 Enchanting) Waterbreathing: Enchants gloves to increase your underwater breath gauge by 33%.
(Require 300 Enchanting) Rune: Enscribes a rune onto target cloth chestpiece that increases overall mana regeneration by 10%.
UnCommon quality enchants (Green):
(Requires 150 Enchanting) Featherfall: Enchants target cloak to slow down fall speed be 10%. As a result, falling damage taken is reduced by 10%.
(Requires 225 Enchanting) Glimmer: Enchants target mail or plate chest piece with a brilliant shine. Whenever the bearer is struck in combat in melee, it has a slight chance (5%) of causing the creature striking the wielder to have its chance to hit reduced by 10%. Lasts for 10 seconds. Enchantment gives chest armor a glow similar to a sharpened weapon.
(Requires 300 Enchanting) Fade: Enchants a weapon with a fadelike glow. As a result, the weapon causes 15% less threat, when used in combat.
Rare quality enchants (Blue):
(Requires 225 Enchanting) Crush: Enchants a weapon with powerful magic. When used in combat, the weapon has a slight (5%)chance to stun a target for 1 second. This enchantment raises the scaling value of the weapon to 1.15. (I.E: It looks 1.15x as large as it normally would.)
(Requires 300 Enchanting) Escape: Enchants a weapon with planar magic. When the weapon strikes a target, the wielder has a small (10%) chance to randomly blink 5 yards in a direction. This cannot be used to blink off a cliff, into a wall, etc. The glow is purple, similar to the warlock "summoning" color.
Epic quality enchants (Purple):
(Requires 300 Enchanting) Gold Rush: Enchants a weapon or offhand weapon with mystical energy that coincides with fortune. Gold or Silver that drops off monsters that the bearer kills is increased by 5%.
(Requires 300 Enchanting) Fortify: Enchants the equipment piece with fortifying magic. While enchanted, the piece of equipment will not suffer durability loss. There is a very slight chance (1%) that the enchantment will be dispelled when the character is killed.
Legendary quality enchants (Orange):
(Requires 310 Enchanting) Rapidfire: Enchants target wand with ancient energy. The casting time of this enchantment is 1 hour. Enchants a wand with the ability of autoshot. While enchanted, whenever a wand is fired, it will continue to fire until canceled.
(Requires 310 Enchanting) Void: Enchants target weapon with the power of silence. There is a small chance on hit (10%) that the target will be silenced for 6 seconds.
Artifact quality enchants (Red):
(Requires 315 Enchanting) Jaina's Incantation of Mysticism: Enchants target's staff or wand with the power to channel energy. As a result, the wielder's mana regeneration is always active.
(Requires 315 Enchanting) Rhonin's Blessing: Enchants target staff with chaotic energy. There is a slight chance (15%) on hit, that the target will be the subject of a random harmful spell. The spell cannot be resisted.
(Requires 325 Enchanting) Grace of the High Elves: Enchants target weapon with unmatchable agility. Movement speed increased by 30%. Attack speed increased by 15%. Chance to dodge increased by 5%.
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Yes, I was really bored in class today. I can't wait to get home.

Tell me what you guys think of my ideas. ^^
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- Arathil
- Wil/Ambyr/Eliwood/Contraption/Fathom/Thundyr/Morgyn/Draconyl/Myrala
