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| What kind of enchant would you have if.. http://runeclad.com/viewtopic.php?f=2&t=1410 |
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| Author: | Ravata [ Mon Apr 04, 2005 5:28 pm ] |
| Post subject: | What kind of enchant would you have if.. |
| Author: | Gunsmoke [ Mon Apr 04, 2005 5:38 pm ] |
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| Author: | Paladeus [ Mon Apr 04, 2005 5:42 pm ] |
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| Author: | Quinta [ Mon Apr 04, 2005 5:47 pm ] |
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| Author: | Asok [ Mon Apr 04, 2005 5:59 pm ] |
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| Author: | Arathil [ Mon Apr 04, 2005 7:14 pm ] |
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I'd like to see a wider variety of enchantments. For example.. Common quality enchants (White): (Requires 150 Enchanting) Venom: Chance on hit (25%) to inflict a painful poison on your victim, dealing 30 damage over 10 seconds. Gives weapon a faint green aura. (Requires 225 Enchanting) Waterbreathing: Enchants gloves to increase your underwater breath gauge by 33%. (Require 300 Enchanting) Rune: Enscribes a rune onto target cloth chestpiece that increases overall mana regeneration by 10%. UnCommon quality enchants (Green): (Requires 150 Enchanting) Featherfall: Enchants target cloak to slow down fall speed be 10%. As a result, falling damage taken is reduced by 10%. (Requires 225 Enchanting) Glimmer: Enchants target mail or plate chest piece with a brilliant shine. Whenever the bearer is struck in combat in melee, it has a slight chance (5%) of causing the creature striking the wielder to have its chance to hit reduced by 10%. Lasts for 10 seconds. Enchantment gives chest armor a glow similar to a sharpened weapon. (Requires 300 Enchanting) Fade: Enchants a weapon with a fadelike glow. As a result, the weapon causes 15% less threat, when used in combat. Rare quality enchants (Blue): (Requires 225 Enchanting) Crush: Enchants a weapon with powerful magic. When used in combat, the weapon has a slight (5%)chance to stun a target for 1 second. This enchantment raises the scaling value of the weapon to 1.15. (I.E: It looks 1.15x as large as it normally would.) (Requires 300 Enchanting) Escape: Enchants a weapon with planar magic. When the weapon strikes a target, the wielder has a small (10%) chance to randomly blink 5 yards in a direction. This cannot be used to blink off a cliff, into a wall, etc. The glow is purple, similar to the warlock "summoning" color. Epic quality enchants (Purple): (Requires 300 Enchanting) Gold Rush: Enchants a weapon or offhand weapon with mystical energy that coincides with fortune. Gold or Silver that drops off monsters that the bearer kills is increased by 5%. (Requires 300 Enchanting) Fortify: Enchants the equipment piece with fortifying magic. While enchanted, the piece of equipment will not suffer durability loss. There is a very slight chance (1%) that the enchantment will be dispelled when the character is killed. Legendary quality enchants (Orange): (Requires 310 Enchanting) Rapidfire: Enchants target wand with ancient energy. The casting time of this enchantment is 1 hour. Enchants a wand with the ability of autoshot. While enchanted, whenever a wand is fired, it will continue to fire until canceled. (Requires 310 Enchanting) Void: Enchants target weapon with the power of silence. There is a small chance on hit (10%) that the target will be silenced for 6 seconds. Artifact quality enchants (Red): (Requires 315 Enchanting) Jaina's Incantation of Mysticism: Enchants target's staff or wand with the power to channel energy. As a result, the wielder's mana regeneration is always active. (Requires 315 Enchanting) Rhonin's Blessing: Enchants target staff with chaotic energy. There is a slight chance (15%) on hit, that the target will be the subject of a random harmful spell. The spell cannot be resisted. (Requires 325 Enchanting) Grace of the High Elves: Enchants target weapon with unmatchable agility. Movement speed increased by 30%. Attack speed increased by 15%. Chance to dodge increased by 5%. ****** Yes, I was really bored in class today. I can't wait to get home. |
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| Author: | Khoryn [ Mon Apr 04, 2005 7:45 pm ] |
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Wand enchant, turns wand damage from physical damage into damage to the target's mana pool. |
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| Author: | Ravata [ Mon Apr 04, 2005 10:32 pm ] |
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| Author: | Affinity [ Mon Apr 04, 2005 11:47 pm ] |
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| Author: | Visuna [ Tue Apr 05, 2005 1:10 pm ] |
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Oh oh oh I like this one! (Requires 315 Enchanting) Jaina's Incantation of Mysticism: Enchants target's staff or wand with the power to channel energy. As a result, the wielder's mana regeneration is always active wonder if they could make one that would make all gnomes into humans...damn gnomes |
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| Author: | Thibbledorf [ Tue Apr 05, 2005 1:35 pm ] |
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I want an enchant for bows and guns that do the following: -Reduces the minimum range for bows and guns to 0 yards. (So we can fire from 0-41 instead of 8-41) -Knockback -Stun But maybe thats a little much. =\ |
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