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Benji what do you think of this template? http://runeclad.com/viewtopic.php?f=2&t=249 |
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Author: | MicMac [ Mon Dec 13, 2004 5:18 pm ] |
Post subject: | Benji what do you think of this template? |
Balance Talents (30 points) Nature's Grasp - 1/1 point While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds. Improved Nature's Grasp - 4/4 points Increases the chance for your Nature's Grasp to entangle an enemy by 65%. Nature's Reach - 2/2 points Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. Swiftshifting - 2/3 points Reduces the delay before using spells and abilities by 1 second after having shapeshifted. Improved Moonfire - 5/5 points Increases the damage and critical strike chance of your Moonfire spell by 10%. Omen of Clarity - 1/1 point Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes. Moonglow - 5/5 points Reduces the Mana cost of your Moonfire and Starfire spells by 10%. Weapon Balance - 4/5 points Increases the damage you deal with melee weapons by 8%. Nature's Grace - 1/1 point Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 second. Vengeance - 5/5 points Increases the critical strike damage of your Starfire, Moonfire, and Wrath spells by 100%. Feral Combat Talents (0 points) None Restoration Talents (21 points) Improved Mark of the Wild - 5/5 points Increases the effects of your Mark of the Wild spell by 35%. Nature's Focus - 5/5 points Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Improved Healing Touch - 4/5 points Reduces the mana cost of your Healing Touch spell by 12%. Gift of Nature - 1/1 point Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Improved Rejuvenation - 5/5 points Increases the effect of your Rejuvenation spell by 15%. Nature's Swiftness - 1/1 point When activated, your next Nature spell becomes an instant cast spell. I put this together at the wowvault, I sacrifice hurricane for natures swiftness, but I'm thinking that an instant cast heal or starfire could be the deciding factor in a fight. My biggest question is would it be more effictive to go 5 points in Moonfury which would add 10% to starfire and moonfire damage over the 5 I have in Vengeance which adds 100% to my critical hits with spells. |
Author: | Haniel [ Tue Dec 14, 2004 5:34 am ] |
Post subject: | |
that looks almost exactly like benji's build, except that you dont have Hurricane.. which you should DEFINITELY get.. benji got it today and its very very good.. once activated in a location, the druid is free to move/attack/cast while the AE is going on. for kicks, benji was aggroing a bunch of low mobs then hitting hurricane and tab-spamming moonfire on them all.. btw, the graphic for this is a stormcloud that spawns about 2.5x NE height, and lightning shoots down from it onto the ground.. very cool. I'm sure benji will agree, hurricane has augemented his dps by a lot, and will be extremely useful in pvp |
Author: | Gunsmoke [ Tue Dec 14, 2004 11:45 am ] |
Post subject: | |
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