Immortality

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 Post subject: Full Patch Notes
PostPosted: Wed Nov 17, 2004 5:35 pm 
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<Immortality>
<Immortality>
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Joined: Sun Nov 14, 2004 4:27 am
Posts: 1010
Location: Michigan
Durability

Item durability costs have been greatly decreased for Superior (blue) and Epic (purple) items.



Improved Unstuck

We've added an auto-unstuck feature that you can use prior to petitioning a GM. You can use this feature in situations where you are caught in a part of the terrain and cannot get out. You can find the unstuck option by clicking on the "Help Request" button found on the bottom right hand side of the user interface.



Spirit Healer

Using the Spirit Healer now results in a 25% loss in durability for a player's equipped gear and items in inventory, instead of the previous 100% loss. The length of resurrection sickness suffered from using the Spirit Healer has also been decreased to a maximum of 10 minutes.


Reagents
Reagent requirements have been removed from the following spells:

Druid: Mark of the Wild
Mage: Arcane Intellect
Priest: Power Word: Fortitude

General Changes
(detailed information for each below)

General

The Daze effect has been reworked to have a smaller chance of occurring against players level one to 29. The chance of a successful Daze effect against players 30 and above remains the same.
Talents

The Improved Renew talent has been reduced in effectiveness per rank.
The effect chance of Seal of Command has been reduced slightly.
Redoubt now lasts either 10 seconds or five blocks, whichever comes first.
The effect of Improved Moonfire has been reduced per rank.
Druid

Bear Form has been improved to hold aggro more effectively.
Growl: removed rage cost and global cooldown.
Cower: increased the effect, added a cooldown.
Paladin

Judgment: Moved to level 4.
Divine Protection: Moved to level 6.
Purify: Moved to level 8.
Seal of the Crusader: Now introduced at level 6.
Rogue

Feint: increased the effect, added a cooldown.
Shaman

New Spell: Reincarnation (Level 30). Reincarnation is a passive ability that will give you the option of letting you resurrect yourself once every half hour upon death.
Warlock

Inferno: Now dismisses your pet before casting to allow the Infernal to start Enslaved. Useable outdoors only.
Warrior

Defensive Stance has been improved to hold aggro more effectively.
Taunt: removed rage cost and global cooldown.
Bug Fixes

Night Elf characters in Wisp form will now have correct collision detection.
Damage modifiers will now be calculated before armor points are considered, instead of after.


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