Immortality
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Bored...my new Druid build for when I get back
http://runeclad.com/viewtopic.php?f=2&t=383
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Author:  benji [ Sat Dec 25, 2004 7:10 pm ]
Post subject:  Bored...my new Druid build for when I get back

Now that Hurricane is useless and now that I'm bored out of my mind from being away from WoW for quite sometime...

I've came up with a new build...

Balance Mastery
Improved Wrath
Rank 5/5
Reduces the cast time of your Wrath spell by 0.5 sec.

Nature's Grasp
Rank 1/1
50 Mana
Instant cast 1 min cooldown
While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.

Improved Nature's Grasp
Rank 4/4
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.

Improved Entangling Roots
Rank 3/3
Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.

Improved Moonfire
Rank 5/5
Increases the damage and critical strike chance of your Moonfire spell by 10%.

Nature's Reach
Rank 2/2
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.

Swiftshifting
Rank 3/3
Reduces the delay before using spells and abilities by 1.5 sec after having shapeshifted.

Omen of Clarity
Rank 1/1
120 Mana
Instant cast
Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes.

Moonglow
Rank 5/5
Reduces the Mana cost of your Moonfire and Starfire spells by 10%.

Moonfury
Rank 5/5
Increases the damage done by your Starfire and Moonfire spells by 10%.

Nature's Grace
Rank 1/1
Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 sec.

Vengeance
Rank 5/5
Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.

Balance Total: 40

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Restoration Mastery
Improved Mark of the Wild
Rank 5/5
Increases the effects of your Mark of the Wild spell by 35%.

Nature's Focus
Rank 5/5
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.

Gift of Nature
Rank 1/1
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.

Restoration Total: 11

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Total
Total Points Spent: 51
Level Required: 60

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Well, there it is. I've decided to actually max out Improved Wrath. With that talent it ends up being a 1.5 second nuke. It will lessen the chance to break root than starfire. It also gives more damage per mana than starfire.

We'll see how it works out. :)

TTYL!

-- Benji

Author:  Haniel [ Sun Dec 26, 2004 8:59 am ]
Post subject: 

I still think Hurricane may be worthwhile, especially in raid scenarios, for dealing with guards at the very least.. it's just one more point, after all.

Author:  benji [ Sun Dec 26, 2004 12:50 pm ]
Post subject: 

True. Plus they may make changes to it later on since so many people are complaining about the changes.

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