The Naxxramas Citadel floats like a diseased, bloated creature above the ruins of the once-mighty city of Stratholme. Though the agents of the Scourge in the plaguelands have suffered defeat after crushing defeat at the hands of Alliance and Horde heroes alike in the Scholomance and the blighted town of Andorhal, all know that these outposts of the Scourge mean little in the long run. New acolytes will take up the mantle of the Darkmaster of Scholomance, and other vile men will sacrifice their immortal souls to become liches or death knights. What are a few ghouls and skeletons in the plaguelands, when tens of thousands of undead horrors await unchallenged on Northrend, ready to unleash their unholy wrath upon the whole of Azeroth with but a single thought from the Lich King? What are a few abominations and corrupted humans, when their master, Kel'Thuzad, remains unntouched within the cursed walls of the Naxxramas Necropolis?
What are the legendary heroes of old: Thrall, Tyrande, Malfurion, Jaina Proudmoore, Cairne Bloodhoof, and the self-styled Banshee Queen Sylvannas Windrunner, when 40 players can kill Kel'Thuzad just as well as they, only with less effort on Blizzard Entertainment's part to think of an epic storyline? What of Kel'Thuzad, who by all odds will not be given a death worthy of song, but killed rather unceremoniously by hundreds of players hundreds of times, then danced with and farted and spit upon while having his items of power divvied up according to whomever has the highest DKP?
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Maybe it's just me, but I'm kind of disliking the path that blizzard is taking concerning the linking of raid content with the WC canon and the legendary heroes we all grew to hate/love during the WC3 campaigns. To me... there's something wrong with 40 otherwise unknown players (in terms of canonical lore) going up to Illidan or Kael'thas or Kel'Thuzad, smacking them to death, then proceeding to dance and fart and spit and cuddle and whatever other verb involving a bodily function the human mind can think of on their corpses (in a rather undignified manner). I dunno. Maybe I'm just too caught up in the idea of the WC heroes finishing what they started, and having too little faith in Blizzard's ability to re-implement the Warcraft Hero NPCs into significant world/raid events (the eranikus event was very well-done, IMHO).
Yeah, hundreds of players have killed Rend, Ragnaros, Hakkar and Nefarian, and will probably kill the twin emperors of Ahn'Quiraj and the mortal reincarnation of the old god C'thun; hundreds of others will probably do the same thing. Yes, it is true that all of the aforementioned entities have had pivotal roles in masterminding world crises that threaten the very existence of Azeroth. But there's one difference: all of these villains play very minor roles in the actual story that the Warcraft series began (WC1 - WC3: TFT). Ragnaros and C'thun are very important figures in the major conflicts of Azeroth, but they're not really... let us say... significant, in the prime storyline that WC3 began (the Scourge, Arthas the Lich King, The Burning Legion, etc.). They're just enemies that Blizzard made up for the sole purpose of either fleshing out Azeroth or to satisfy raiders; it's like comparing Darth Sion and Darth Nihilus from the Knights of The Old Republic Series to Darth Vader and the Emperor of the Star Wars movies.
Is anyone else uncomfortable about the raidability of Kel'thuzad or Illidan, and eventually Arthas?
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