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 Post subject: Proffesion Changes
PostPosted: Mon Apr 09, 2007 3:01 pm 
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We have taken the time to put together a brief preview of the Profession changes for the upcoming content patch. This list does not contain all of the upcoming changes, but instead gives a brief look at what is to come. Also The master of Hunters added some additional notes.


Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."

Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.

"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reaquire you after the effect ends.

The cost to purchase Imbued Vials has been reduced.

Who cares about all this Alchemy sucks


Enchant Bracer-Spellpower had its primal costs reduced slightly.

Enchanting recipes that increase spell damage now also increase healing as well.

The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.



A recipe for "Frost Grenades"(LOL Hunters with this, HAVE FUN) and the "Icy Blasting Primers" needed to make them are now on engineering trainers.

Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.

Many engineering recipes will now give skillups for longer than the previously did. Fuck you Khorium Scope farming. Fuck you in the goatass

"Seaforium" now opens locked chests as well as locked doors Who needs Rogues now?????

The Poultryizer and Nigh Invulnerability Belt now cause mishaps less often. Thats kinda hax

The Goblin Rocket Launcher cooldown has been reduced significantly. AMAZING. But prob wont work in arena then.....

11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs. FUCKING ZING ENG GOGGLES MAIL ONES TOO SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET


The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish. ELIM IS A BAD FISHERMAN

The fishing timer can no longer run through its duration without a fish biting. LOLOLOL MAYBE ELIM CAN WIN THE FISH TOURNEY NOW

Fishing has been removed from Arathi Basin and Alterac Valley.


Elim can't fish.


The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.

A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.

Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the <Faction> reputation vendor.

Thorium requirements for most recipes has been reduced.

Prospecting now always yields at least 1 gem. Overall, the amount of gems received from prospecting has been increased. Gunsmoke just blew his load IRL

New recipes have been added that use the Jaggal and Shadow Pearls.


Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.

"Knothide Armor" kits now require less leather to make and give skill increases for longer.

Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
This is good, Bigjoan Approves. Now make me my damn armor kit thistletits. ... 91&sid=1#0

Additional Comments brough to you By BigJoan INC.

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