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Immortality :: View topic - Talent Builds
Immortality
http://runeclad.com/

Talent Builds
http://runeclad.com/viewtopic.php?f=2&t=69
Page 1 of 2

Author:  Tialyn [ Mon Nov 22, 2004 11:48 am ]
Post subject:  Talent Builds

After some thinking and an embarassing amount of research this is what I'm going with for my talent build:

Arms Talents (31 points)

Deflection - 5/5 points
Increases Parry chance by 5%.

Improved Rend - 3/3 points
Increases bleed damage done by Rend by 35%.

Improved Charge - 2/2 points
Increases the rage generated by Charge by 6.

Tactical Mastery - 5/5 points
Retain up to 25 of your rage points when changing stances.

Improved Overpower - 2/2 points
Increases the critical strike chance of Overpower by 50%.

Deep Wounds - 3/3 points
Critical strikes cause opponent to bleed, dealing 60% of melee weapon's average damage over 12 seconds.

Two-Handed Weapon Specialization - 5/5 points
Increases the damage dealt with two-handed weapons by 5%.

Impale - 2/2 points
Increases the critical strike damage done in Battle, Defensive, and Berserker stance by 20%.

Sweeping Strikes - 1/1 point
Next 5 melee weapon swings strike an additional nearby opponent.

Improved Hamstring - 2/2 points
Increases the movement slow effect of Hamstring by 20%.

Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.

Fury Talents (20 points)

Booming Voice - 1/5 point
Increases the duration of Battle Shout and Demoralizing Shout by 10%.

Cruelty - 5/5 points
Increases chance to get a critical strike with melee weapons by 5%.

Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of Demoralizing Shout by 25%.

Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.

Enrage - 5/5 points
Gives a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.

Blood Craze - 3/3 points
Allows 15% of Health regeneration to work during combat for 20 seconds after being the victim of a critical strike.

Protection Talents (0 points)

Author:  benji [ Mon Nov 22, 2004 11:50 am ]
Post subject: 

My Druid Talent Spec. Balance/Restoration

<b>Balance Mastery</b>
Nature's Grasp Rank 1
Improved Nature's Grasp Rank 4
Improved Moonfire Rank 5
Nature's Reach Rank 2
Swiftshifting Rank 2
Omen of Clarity Rank 1
Moonglow Rank 5
Moonfury Rank 5
Nature's Grace Rank 1
Vengeance Rank 5
Hurricane Rank 1
Balance Total: 32

<b>Restoration Mastery</b>
Improved Mark of the Wild Rank 5
Nature's Focus Rank 4
Improved Healing Touch Rank 5
Gift of Nature Rank 1
Improved Rejuvenation Rank 4
Restoration Total: 19

Author:  Gunsmoke [ Mon Nov 22, 2004 12:44 pm ]
Post subject: 


Author:  RiN [ Mon Nov 22, 2004 3:24 pm ]
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Author:  Fang [ Mon Nov 22, 2004 3:32 pm ]
Post subject: 


Author:  Fang [ Mon Nov 22, 2004 3:35 pm ]
Post subject: 


Author:  Kelody [ Mon Nov 22, 2004 4:09 pm ]
Post subject: 

I've decided to go mostly Beastmaster as my pet seems to end up tanking alot. I Will finish the talents i want in that tree at about 40 and will have 20 points for other trees.



Beast Mastery Talents (28 points)

Endurance Training - 5/5 points
Increases the Health of your pets by 10%.

Bestial Discipline - 5/5 points
Increases the maximum Focus of your pets by 10%.

Improved Eyes of the Beast - 2/2 points
Increases the duration of your Eyes of the Beast by 60sec.

Bestial Swiftness - 1/1 point
Increases the outdoor movement speed of your pets by 30%.

Improved Revive Pet - 2/2 points
Reduces the casting time of your Revive Pet spell by 4sec.

Pathfinding - 5/5 points
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 5%.

Improved Mend Pet - 2/2 points
Increases the amount healed by your Mend Pet spell by 10%.

Thick Hide - 5/5 points
Increases the Armor rating of your pets by 10%.

Intimidation - 1/1 point
Increases the threat caused by your pet by 50% for 10 seconds.

Marksmanship Talents (23 points)

Efficiency - 5/5 points
Reduces the Mana cost of your Shots and Stings by 10%.

Improved Concussive Shot - 5/5 points
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.

Improved Arcane Shot - 5/5 points
Reduces the cooldown of your Arcane Shot by 1 second.

Improved Serpent Sting - 5/5 points
Increases the damage done by your Serpent Sting by 10%.

Hawk Eye - 3/3 points
Increases the range of your ranged weapons by 6 yards.

Survival Talents (0 points)

Author:  Hulex [ Mon Nov 22, 2004 4:43 pm ]
Post subject: 


Author:  Haniel [ Mon Nov 22, 2004 6:08 pm ]
Post subject: 


Author:  Haniel [ Mon Nov 22, 2004 6:18 pm ]
Post subject: 


Author:  Lados [ Mon Nov 22, 2004 6:56 pm ]
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Author:  XanRyu [ Wed Nov 24, 2004 6:26 pm ]
Post subject: 

Editted: I decided to move away from Shadow to a blend of Discipline/Holy. I am focusing on the holy skills initially. Here is my build:

Discipline Talents (32 points)

Silent Resolve - 5/5 points
Reduces the threat generated by your damage spells by 20%.

Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.

Wand Specialization - 5/5 points
Increases your damage with Wands by 25%.

Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.

Focused Casting - 1/1 point
While active, you no longer lose casting time from taking damage. Lasts 8 seconds.

Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%.

Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.

Divine Spirit - 1/1 point
Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.

Holy Talents (19 points)

Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.

Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.

Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.

Improved Healing - 4/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 12%.

Shadow Talents (0 points)
None

Author:  drmik3y [ Wed Nov 24, 2004 6:35 pm ]
Post subject: 


Author:  Lados [ Wed Nov 24, 2004 6:48 pm ]
Post subject: 


Author:  Ceral [ Wed Nov 24, 2004 6:49 pm ]
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