http://wow.17173.com/content/2006-04-11 ... 7072.shtml
not sure how legit these are but they seem real
what we got so far translated pls add on as u get more info:
In Nakesamasi through the completion of a series of tasks, risk persons who will be able to access a new level of eight pieces of epic sets, each will have a career. These sets will be fully beyond the current vocational sets.
Ice armor technique - this magic arts obtain the redesign. Now it can reduce all physical injury which the master receives, enhances ?? the resistance, and reduces all ?? magic arts injury which the master receives.
Warrior:
One-Hand Weapon Spec- Now additionally adds 5% chance to hit.
Two-Hand Weapon Spec- Now additionally adds 3% chance to hit.
Dual Wield Weapon Spec- Now additionally adds 5% chance to hit.
Enrage back to 40% but loses 5% each hit
intercept and charge breaking moving impairing effects
bloodcraze redesign
sounds like warriors are getting some minor attack speed increases
Hunter:
The hunter played dead - to revise the hunter in to be unable after the goal release endurance injury skill through to play dead to be separated from the fight condition the mistake.
^thinking it doesnt drop u ooc anymore just lowers your threat to the bottom
Mage:
They are making mage shield protect from all damage, but will only tkae 30 hits now
Ice armor will now cause the mage to walk slower
wait, it might mean that people who attack a mage with ice armor can get slowed
possibly a shadow shield for mages? something called evil spirit armor. chinese translates weird.
mages are getting "Spell Steal".
mages get a spell that allows them to steal a casted spell
i thionk it only effects casted spells, not channeled or instant
From Mage forums:
More mage changes:
Dampen magic: redesigned, now reduce a percentage of damage and healing.
Amplify magicl redeisigned, now increase a percentage of damage and healing.
Ice armor: redesigned, now reduce all physical damage, increase frost resistence, reduce caster's damage from frost spells. With frost armor on, the caster's negative effect from frost spells will be reduced, melee attacks speed will be reduced.
Magic armor: redesigned, reduce all magic damage, increase all magic resistence, has a small chance that harmful spells will be reflected, cannot be dispelled or purged.
Fire ward: increase damage absorption, caster will not be impacted and dazed (from blastwave).
Frost ward: increase damge absorption, caster will not be frostnovaed or blizzard, or frost trapped.!!!!!!!
Chill effect: reduce the effect but increase the time.
Frostbite: lower level spells will have lower chance, ice armor will not have this effect.
New Spell Steal magic: if enacted, the mage wil stteal the next non-aoe harmful magic spell and cancels the spell. It can be resisted. The mage can use the stealed spell one time, the damage cannot be increased by mage's +damage gear, but can be increased by arcane power. Holy spells cannot be stealed.
Presence of mind: fixed a bug, now cannot be dispelled of purged.
priest's touch of weakness is changing
mind control: it's saying there is now MORE probability that if the priest gets damaged, MC will break
shaman - full talent reset.
they are changing something with totem threat
sounds like all earth totems have instant effects now
soemthing about widnfury doesn't affect lightning shield...
spring totems have a larger range..
fire nova totem now does slightly mroe damage I thnik
lava totem now correctly affects fire damage
stone skin buffed, and has a larger range
redesigned "roaring flame"
Lightning shield won't eat the stormstrike nature debuff
Warlock - summon change(possible cooldown) or it means
if the summon fails, you can't resummon right away
Rogues: no major changes. some small ability fixes it looks like. prob cuz their review is next patch.
Pally(my translator is horde doesnt know names of spells)
The god graciousness technique effect now is unable to scatter or the purification.(cant use purification anymore once u learn cleanse?)
"Crusade Trial" now bumps holy damage the target takes
it sounds like in a few different classes, they are making so that when you learn higher spells, lower ones won't be available anymore, including some pally spells
"sacred interferance" stops the target from being mind controlled