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Immortality • View topic - 1.11 Patch Notes

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 Post subject: 1.11 Patch Notes
PostPosted: Tue Apr 11, 2006 5:47 pm 
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http://wow.17173.com/content/2006-04-11 ... 7072.shtml

not sure how legit these are but they seem real

what we got so far translated pls add on as u get more info:

In Nakesamasi through the completion of a series of tasks, risk persons who will be able to access a new level of eight pieces of epic sets, each will have a career. These sets will be fully beyond the current vocational sets.

Ice armor technique - this magic arts obtain the redesign. Now it can reduce all physical injury which the master receives, enhances ?? the resistance, and reduces all ?? magic arts injury which the master receives.

Warrior:
One-Hand Weapon Spec- Now additionally adds 5% chance to hit.
Two-Hand Weapon Spec- Now additionally adds 3% chance to hit.
Dual Wield Weapon Spec- Now additionally adds 5% chance to hit.
Enrage back to 40% but loses 5% each hit
intercept and charge breaking moving impairing effects
bloodcraze redesign
sounds like warriors are getting some minor attack speed increases

Hunter:
The hunter played dead - to revise the hunter in to be unable after the goal release endurance injury skill through to play dead to be separated from the fight condition the mistake.
^thinking it doesnt drop u ooc anymore just lowers your threat to the bottom

Mage:
They are making mage shield protect from all damage, but will only tkae 30 hits now
Ice armor will now cause the mage to walk slower
wait, it might mean that people who attack a mage with ice armor can get slowed
possibly a shadow shield for mages? something called evil spirit armor. chinese translates weird.
mages are getting "Spell Steal".
mages get a spell that allows them to steal a casted spell
i thionk it only effects casted spells, not channeled or instant

From Mage forums:
More mage changes:

Dampen magic: redesigned, now reduce a percentage of damage and healing.

Amplify magicl redeisigned, now increase a percentage of damage and healing.

Ice armor: redesigned, now reduce all physical damage, increase frost resistence, reduce caster's damage from frost spells. With frost armor on, the caster's negative effect from frost spells will be reduced, melee attacks speed will be reduced.

Magic armor: redesigned, reduce all magic damage, increase all magic resistence, has a small chance that harmful spells will be reflected, cannot be dispelled or purged.

Fire ward: increase damage absorption, caster will not be impacted and dazed (from blastwave).

Frost ward: increase damge absorption, caster will not be frostnovaed or blizzard, or frost trapped.!!!!!!!

Chill effect: reduce the effect but increase the time.

Frostbite: lower level spells will have lower chance, ice armor will not have this effect.


New Spell Steal magic: if enacted, the mage wil stteal the next non-aoe harmful magic spell and cancels the spell. It can be resisted. The mage can use the stealed spell one time, the damage cannot be increased by mage's +damage gear, but can be increased by arcane power. Holy spells cannot be stealed.

Presence of mind: fixed a bug, now cannot be dispelled of purged.


priest's touch of weakness is changing
mind control: it's saying there is now MORE probability that if the priest gets damaged, MC will break

shaman - full talent reset.
they are changing something with totem threat
sounds like all earth totems have instant effects now
soemthing about widnfury doesn't affect lightning shield...
spring totems have a larger range..
fire nova totem now does slightly mroe damage I thnik
lava totem now correctly affects fire damage
stone skin buffed, and has a larger range
redesigned "roaring flame"
Lightning shield won't eat the stormstrike nature debuff

Warlock - summon change(possible cooldown) or it means
if the summon fails, you can't resummon right away

Rogues: no major changes. some small ability fixes it looks like. prob cuz their review is next patch.

Pally(my translator is horde doesnt know names of spells)
The god graciousness technique effect now is unable to scatter or the purification.(cant use purification anymore once u learn cleanse?)
"Crusade Trial" now bumps holy damage the target takes
it sounds like in a few different classes, they are making so that when you learn higher spells, lower ones won't be available anymore, including some pally spells
"sacred interferance" stops the target from being mind controlled

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Last edited by tangx on Tue Apr 11, 2006 6:47 pm, edited 6 times in total.

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 Post subject: 1.11 patch notes
PostPosted: Tue Apr 11, 2006 6:03 pm 


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 Post subject: Re: 1.11 Patch Notes
PostPosted: Tue Apr 11, 2006 6:22 pm 


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PostPosted: Tue Apr 11, 2006 6:29 pm 
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I'm relatively certain some of those mage changes won't go through. It seems a bit ridiculous to me to have a passive spell reflect and immunity to frost snares.

But who knows, maybe I'll be surprised. I figure if the AP changes go through, you'll see a lot of people speccing out of it for more elemental builds. I know I personally will be going back to ice block if that's the case.


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PostPosted: Tue Apr 11, 2006 6:39 pm 
Don't know the % chance on the spell reflect yet, I know it wouldn't be 100%. =P


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PostPosted: Tue Apr 11, 2006 6:49 pm 
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But you can use AP with spell steal. Personally I cant wait to absorb fudge's 1,500 earth shock, then AP it back to him for 2k+.

muahaha


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PostPosted: Tue Apr 11, 2006 7:20 pm 
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unless theirs some sort of aggro reduceing talent in arc i doubt ill be specing high in arc

the carrer thing makes me wonder.... maybe something to do professions? or maybe something with actualy three diff sets for each class for each tree... *shrug* should be cool either way

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PostPosted: Tue Apr 11, 2006 7:33 pm 
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Here's the Systran translation. Some things are more clear, others less so.

Brand-new 40 human of transcriptions

  East place of the plague, the Stan Sohm deep place, may find goes to Narker Sama the Si tomb the entrance. In Switzerland Wen left side of Daier the male jue slaughter house may discover enters hides the region the front door. Narker Sama the Si tomb is floats in the Stan Sohm city sky.


Description

Some 4 regions: Detests the area, the dead souls master area, the death knight area and the spider area. Here will be able to have 18 monster leaders. Prepares for the incorruptible effect fight, and, finally when must face Kerr Su Sadd.

New professional coverall!
Through will complete a series of in the Narker Sa Mas's duty, the venturers can obtain a set of brand-new epic poem rank 8 coveralls, each occupation will all have a set. These coveralls can surmount comprehensively present the professional coverall.

All will scatter kind of magic arts the supernatural power consumption slightly to decline, the preliminary magic arts will consume the supernatural power will consume compared to the high-level magic arts less. But preliminary will scatter kind of magic arts to be unable to scatter the high-level black magic. For example, pastor's 1 level will scatter the technique only to be able to scatter high does not surpass 50 levels of black magics.
Revised after has come under the control skill influence (e.g. frightened technique, war tramples), will be unable to release the skill correctly the mistake.
The massive showing writing renewed.
Harcar sub-no longer will provide approves reaches pulls the tribe the prestige.
Revised has released the magic arts magic arts after the special condition, executed the law goal in to come under before the magic arts influence to be separated from the magic arts attack scope, then this special condition was unable the mistake which cancelled correctly (e.g. the master calmed oneself down under the idle condition in the gas to the goal release fireball technique, but the goal has carried on the cut map movement in the fireball technique flight time. This climate will calm oneself down the idle effect not to be able to cancel, moreover will meet down the black magic will not be able to take calms down calms oneself down the idle condition, and will be able to obtain the gas similarly to calm oneself down the idle effect).
The passive injury will now obtain the correct threat value, and to is threatened the value to produce the change talent and the stage prop influence.
In Sener the Austria fort guard cannot now because uses flickers divides cuts and seizes the soul to roar injures accidentally these to enter the battle condition to play the family by no means.
Now in Sener the Austria fort release reactivating technique, redeems the attack which or soul of the ancestor will not be able to receive guards.
The world each place operations officer's strength promotes slightly, operations officer's guard no longer will receive controls the skill influence.
Revised the temple transcription has been possible to be separated from the battle condition in An Qila in the mistake.
The totem correct will have the threat value now to the monster. The Sa full sacrificial offering no longer can promote own threat because of the totem threat value.
Revised the partial waters not to have the air bubble region to be possible the eupnea mistake.

PvP and battlefield
The battlefield victory side and the defeat side provide the honor rewards reduces large scale. Each flag change will be able to have the more honor reward.
Before if commencing of action in the battlefield some side population not to meet the battlefield opening requirements, then this battlefield will not be able to provide any prestige and the honor reward.

Dru Iraq
The clear poisonous technique - supernatural power consumption reduces slightly, but is unable to scatter again is higher than 50 levels to be poisoned the effect.
The deconstruction - revised the deconstruction still to be able by the standard files, to fend or to resist, and could appear the mistake which has not hit.

Hunter
Played dead - to revise the hunter in to be unable after the goal release endurance injury skill through to play dead to be separated from the battle condition the mistake.
The harassment fire - will produce the taunt results to substitute for beforehand production massive threat value.
The poisonous snake nail will puncture - this magic arts to be able correct to obtain the income through the promotion magic arts injury effect stage prop.
The multiple fire - this skill additional injury will be able correctly to obtain the income through the promotion magic arts injury effect stage prop.
Scatters design - present all hunters all to be possible at 30 levels of times studies this magic arts. Original talent position by new talent substitution
New talent - calm, substituted originally has scattered the fire. This skill can cause the aiming fire, the multiple fires immediately with the Austria technique fire cooling time conclusion. Skill cooling time 10 minutes.

Master
Because the talent system has carried on the significant adjustment, master's talent calls the roll of officers and assign them tasks by the reset. Will be large with the talent correlation magic arts/skill training expense reduces.
Awakens - present all masters all to be possible at 20 levels of times studies this magic arts.
The evil spirit explodes the technique - present is the instantaneous magic arts, related talent by detachment.
The supernatural power protects shield - this magic arts to obtain the redesign. Now it will be able to reduce all injuries which the master will receive, but will be able to have 30 round limits. When the supernatural power protects the shield exists, the master cannot receive supernatural power burning and the absorption supernatural power effect influence, but supernatural power burning and the absorption supernatural power may the very quick destruction supernatural power protect the shield.
The incorruptible magic arts can correct receive 15 seconds incomes now to decrease progressively the rule influence.
The incorruptible magic arts can correct obtain now come from the element curse income effect.
The distortion technique - preliminary distortion technique will not be able to have the influence now to the high-level goal.
The magic arts counter-system - this magic arts cooling time reduces slightly.
The roaring flame storm - this magic arts direct injury promotes slightly, injures continually drops slightly, always injures the maintenance to be invariable.
The Austria technique energy - can have a length now after the activation to be equal to own response time the cooling time, prevents with other similar stage prop at the same time use. These accessories including approve reach pull the heroic protective charm, the short energy protective charm and so on.
Black magic suppression - this magic arts obtain the redesign. Now it can according to the proportion the magic arts injury and the treatment result which reduces receives.
The black magic synergizes - this magic arts to obtain the redesign. Now it can the magic arts injury and the treatment result which receives according to the proportion enhancement.
Detects black magic - this magic arts the response time to grow slightly.
Ice armor technique - this magic arts obtain the redesign. Now it can reduce all physical injury which the master receives, enhances the incorruptible resistance, and reduces all incorruptible magic arts injury which the master receives. When ice armor technique existence, the master receives when the incorruptible magic arts decelerate the effect influence, this decelerates the effect to be able to reduce, and possesses in view of master's close combat physics attack all can cause aggressor's attack speed and the traveling speed reduces.
Evil spirit armor technique - this magic arts obtain the redesign. Now it can reduce all black magic injury which the master receives, enhances all black magic resistance. When evil spirit armor technique existence, will possess all has the minimum probability in view of master's aggressive magic arts to reflect. The evil spirit armor technique is unable to scatter or the purification.
The protection flame ties - this magic arts to be able to absorb the more flame injury now. When the protection flame ties the existence, the master could not be under the impact and the roaring flame hammering effect influence.
Protects incorruptible knot - this magic arts to be able to absorb more incorruptible injuries now. When protects the incorruptible knot existence, the master will not be able to receive the incorruptible nova and the frost cold piercing influence, also could not freeze the trap freeze.
Ice cone technique - this magic arts create decelerates the effect to reduce slightly, but decelerates the time to strengthen slightly.
The frost cold piercing - preliminary incorruptible magic arts will be able to trigger this effect by a lower probability. The ice armor technique will be unable to trigger this effect again.
The new magic arts - magic arts steal. After the magic arts steal the activation, the master receives the next non-scope attack aggressive magic arts might steal by the magic arts, simultaneously will cancel this effect, but if this attack magic arts are resisted, then will be unable to obtain the magic arts to steal the effect. The master after obtains steals the magic arts, will be most may release one time this the magic arts which will steal, this magic arts injury could be equal the magic arts injury which will receive in the master, and will not be able to receive the promotion magic arts injury effect the stage prop influence, but might by the Austria technique energy enhancement. Sacred is the magic arts is unable to steal. (E.g. after the master steals under the condition in the magic arts to receive a time shadow arrow the success attack, might release a shadow arrow to any goal. This shadow arrow injury can the shadow arrow injury which receives based on before master, also cannot increase the magic arts injury effect the stage prop influence.)
The gas calmed oneself down idly - revises one possibly to cause the gas to calm oneself down the idle effect to be unable by the correct detachment mistake. The gas calms oneself down the idle effect to be unable to scatter now or the purification.

Saint knight
The sacred hammering - this magic arts effect is promoted, and is unable to resist.
The god graciousness technique - revised one possibly to cause the god graciousness technique effect to be unable by the correct detachment mistake. The god graciousness technique effect is unable to scatter now or the purification.
Not only crusade trial - this magic arts can promote the sacred injury now which the goal receives, also can slightly promote the treatment result which the goal receives.
Trial - after the goal is placed on trial, the goal will be unable to enter moves under water or the stealth condition.
Redeems - after has studied high-grade redeeming, low grade will redeem is unable to use again.
The sacred interference - present is unable to by the mind control goal use.

Pastor
Weak touches (deceased person's soul) - the present different rank weak to touch is unable to superimpose.
The god graciousness reply - will now reply each rank 5%/10%/15%'s injury quantity, but will not be original 8%/16%/25%.
The back coupling (humanity) - this magic arts produce the shadow injury promotes slightly.
Despairs prays word - this magic arts to be able correct to affect now the stage prop and the talent influence which the magic arts hit hard.
Reactivating technique - after has studied the high-grade reactivating technique, the low grade reactivating technique will be unable to use again.
Mind control - when is controlled the goal receives comes from master's injury, will be able to have the extra probability to get rid is controlled the condition.

Bandits and thieves
Cutting - revised this ability possibly to keep off by the standard, to resist or fends, or appeared the miss the mistake.
The staggering blow - revised the lightning shield to be able when the staggering blow destroyed moves under water the condition the mistake
The blinding - present may by the correct resistance.
The impulse - present energy reply way is adjusted, but the total reply speed is invariable.

Sa Man priest
Because the talent system has carried on the significant adjustment, the Sa Man talent calls the roll of officers and assign them tasks by the reset. Will be large with the talent correlation magic arts/skill training expense reduces.
All totem cannot have the hatred now to the neutral goal, also cannot produce the results to the neutral goal.
All earth totem can become effective immediately during laying aside one time, but is not such is laying aside the latter period of time to be able originally to become effective.
The storm attack - present no longer can come under shield of gentle breeze anger effect the lightning influence.
Spring of totem - this totem the supernatural power sphere of action increases, supernatural power reply effect promotion.
Spring of totem - this totem the treatment sphere of action increases, life reply effect promotion.
The effect for the next three success hit which the chaotic dance - present revises which will attain the attack speed increases.
Flame nova totem - this totem creates the injury promotes slightly, but countdown time growth.
Lava totem - this totem can correct receive on now the goal body to enhance or to reduce the flame magic arts injury effect the influence.
The stone skin totem - this totem effect promotes slightly, the sphere of action increases.
Roaring flame hammering - this magic arts by redesign. After the goal comes under the roaring flame hammering influence, will be able to receive a long-enduring fire will be the injury, and in after 4 flame magic arts injury which will receive promotes 10%.

Master
Summons the ceremony - when the goal and the master have been away from recently, will summon the ceremony to be unable to use.
The shadow ignition - revised one because when the goal withstands the effect excessively are many causes the time death which the shadow ignition effect vanishes, the master to be unable to obtain the soul fragment mistake correctly.
When the soul link - present master's pet receives the injury, the master also can share the part injury which the pet withstands.

Soldier
The effect for the next three success hit which the chaotic dance - present revises which will attain the attack speed will increase.
Both hands weapon is expert in - the present to revise for promotes both hands weapon to hit the goal probability 1%/1%/2%/2%/3%, and the promotion both hands weapon creates damages 1%/2%/3%/4%/5%.
Wild with rage - this talent by redesign. After the soldier enters the wild with rage condition, creates the next close combat physics attack injury promotes 8%/16%/24%/32%/40%, each success hit goal, this numeral can drop 1%/2%/3%/4%/5%. The wild with rage effect continues for 12 seconds.
Blood frantic - this talent by redesign. As soon as after now the soldier receives fatally strikes, immediately obtains 2%/4%/6%'s life value through this talent.
The double weapon is expert in - except causes the assistant weapon injury promotion now, but also will cause the soldier to hit the goal the probability to promote 1%/2%/3%/4%/5%.
The charge - revised one possibly to cause the soldier to be away from the charge goal excessively far mistake. The charge will cancel on the soldier body all limit migration class effect.
The interception - revised one possibly to cause the soldier to be away from the interception goal excessively far mistake. The interception will cancel on the soldier body all limit migration class effect.
Wild anger - after this condition is activated, soldier frightened effect which twines the immunity death, but still can receive the injury.
The death hopes - after this condition is activated, soldier frightened effect which twines the immunity death, but still can receive the injury.
Crude - after this condition is activated, soldier frightened effect which twines the immunity death, but still can receive the injury.
Lethal attack - present this effect correct will cure the technique, the death to the saint twines, the blood suck ghost hug, the absorption life and the life rainbow attracts produces the results.

Goods
The halidom might fall through more monsters.
But the rank will be higher than 48 human form and the deceased person's soul monster has a higher probability to fall Fu Wenbu will not be the evil spirit patterned cotton fabric.
The hard net spider's silk falls the probability to drop slightly.
The special effect treatment medicament and the special effect supernatural power medicament falls the probability to promote slightly.
The mushroom valley non-outstanding person deceased person's soul no longer will fall invader's disaster stone, will change falls lackey's disaster stone.
The Stan Sohm's non-outstanding person monster no longer will fall invader's disaster stone, will change falls lackey's disaster stone.
The clever institute's non-outstanding person monster no longer will fall invader's disaster stone, will change falls lackey's disaster stone.
Revised one when has not had one's eyes tested and wear glasses the silver daybreak to appoint the badge plays the family to throw takes the disaster stone, possibly causes the mistake which the disaster stone vanishes.
The blood sail pirate's overall rank promotes slightly.
The South China Sea pirate's overall rank promotes slightly.
The hot granulated substance hillock sunken wreck wreckage might correct renovate now.
Promises this multi-mhos the male offspring will provide a richer duty and the reward now for the venturers.
Hole of entrance time three young Long for is promised now by the correct ownership this multi-mhos the male offspring camp.
Increases the stage prop - key string! Now the different rank will play the family to be possible to play the family through some rows to obtain suits this rank the key string. The key string may use for to retain these permanent underground city key.
The jungle medicament is unable the detachment rank excessively high to be poisoned now the effect.
The nutritious medicament function cycle reduces to 3 seconds one time, the duration reduces to 12 seconds. May obtain one time during use nutritious medicament to scatter the effect immediately
Acts on free will the medicament to be possible now the correct immunity distortion effect. Acts on free will medicament during the use to be possible to cancel on the user body immediately the limit migration effect.

Duty and prestige
Xin Dela provides more duties to enable the venturer now to be possible to obtain more prestige, and receives in exchange for the corresponding reward.
Revised the duty to reach the mistake which the prosperous county securer was unable to carry on correctly.
The red clothes messenger and her protect guard plays the family now to the alliance is the neutral goal.

Team and underground city
Revised An Qila the ruins and An Qila in the temple plays the family to be possible to be separated from the battle condition or returns to the transcription after the death through the release soul to join the fight the mistake.
Vehe Si might correct decelerate now by the incorruptible trap.
The sand you Tugra's striking power promotes slightly.
Tenacious Fan the gram Swiss Si's life value drops slightly, the striking power promotes slightly.
The Kazak Princess Holland's toxic arrow rain striking power drops slightly.
A double sub-emperor's pair of sub-conversion will become even more does not have the rule.
Revised one after the server maintenance, the Austria ni gram Greece Asia's lair, the ancestor erg rabb and the Arab League Rasche ruins can by the reset mistake.
Revised one to play the family because is struck by the Uygur mho flies causes the Kerley Lord, Asia you base princess and the Uygur mho by the reset mistake.
The Austria Luo's sand dust storm starts the frequency to drop, the sphere of action reduces slightly.


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PostPosted: Tue Apr 11, 2006 7:41 pm 
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My thoughts on the meanings of the hunter bits:

"Played dead - to revise the hunter in to be unable after the goal release endurance injury skill through to play dead to be separated from the battle condition the mistake." - This sounds like either a) Feign won't take us out of combat anymore, or b) feign won't be able to be used in conjunction with some other ability. I think (and hope) that it's the latter. Not sure what the hell "endurance injury skill" is. Deterrence, maybe?

"The harassment fire - will produce the taunt results to substitute for beforehand production massive threat value." - Distracting Shot gets an increase to the threat it generates.

"The poisonous snake nail will puncture - this magic arts to be able correct to obtain the income through the promotion magic arts injury effect stage prop." - Serpent sting goes through shields, maybe?

"The multiple fire - this skill additional injury will be able correctly to obtain the income through the promotion magic arts injury effect stage prop." - Multishot gets +spell damage bonuses from gear. This'd be consistent with the AQ set bonuses, if nothing else.

"Scatters design - present all hunters all to be possible at 30 levels of times studies this magic arts. Original talent position by new talent substitution." - All hunters get scattershot at lvl 30, new talent in its place.

"New talent - calm, substituted originally has scattered the fire. This skill can cause the aiming fire, the multiple fires immediately with the Austria technique fire cooling time conclusion. Skill cooling time 10 minutes." - Scattershot is replaced by a talent that resets your cooldowns for Aimed and Multi, 10 minute cooldown. Interesting that they'd go this route when there's already a trinket in-game that will accomplish the same thing, with less cooldown. Course if you stacked 'em it'd be TRIPLE MULTI GG LOLZ.


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 Post subject: Re: 1.11 Patch Notes
PostPosted: Tue Apr 11, 2006 7:44 pm 
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PostPosted: Wed Apr 12, 2006 8:01 am 
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If those are real and they are announcing the 1.11 notes just 2 weeks after the 1.10 release....just wow.

I know Tigole stated that Naxxramas was to be out around mid-spring but didn't think 1.11 would be that close to completion, if those notes are real although they look not even near finalized it wouldn't surprise me if we see 1.11 by the end of May.


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PostPosted: Wed Apr 12, 2006 8:19 am 
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Notes are typically written a patch in advance and revised over time to match the developers changes. It could still be a couple months before 1.11 hits test servers and another 4-6 weeks before they go live. Considering the size of Nax and the fact that two classes are getting reworked I would assume the test server will be up for quite a long time. July seems more realistic than May. That still leaves 4-5 months to complete Nax before expansion, assuming it comes out for the holidays, which any good marketer would demand it to.

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