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Why does blizzard hate druids?
Why would they repeat moonkin for restoration?
These are stupid beyond belief.
These talents all do one thing.
They focus on trying to make druids capable of performing the primary role of melee dps, or caster dps, or casting hots.
No one currently accepts druids in the role of primary dps, so why in the world is blizzard pushing this? No one will accept it.
Shaman yet again got party buffs to accent their melee dps, caster dps roles so that they can justify their place in raids by doing those roles well, and buffing the "real" dps to even higher levels.
There is no meaningful party or raid buff in these talents. Terrible.
Balance got an uber damage buff. But still not enough mana to use it. no anti interruption talent. no cross raid buff, like ignites/winterschill/shadowvul/imp spirit..
meleekin? wth.
Feral got buffs to bleed damage. 25% raid increase to deep wounds? are they serious?
Feral damage actually got buffed the best.
hotw's 20% to str, 20% to stam, 20% to int in specific forms was to help with the 10str/10agil/10stam/10int/10spir nature of druid gear where druids need all 5 stats, and cant focus.
The 5% to all is an extenstion of that successful talent. good. the 5% anticrit is a huge gain to "skill defence" for bear. Great talent.
Fear resist- meh. unneeded pvp talent. Druids needed an active immunity to tank fearing npcs like nef/ony properly. Powerful no doubt. but druids needed a pve fear talent, not a pvp kill preists one.
empowered rejuv, empowered ht. Stupid.
I have under 1k +healing in my healing gear. Im spending 7 talent points in high teir restor for +200 healing to rejuv, regrowth and HT?
Theres a 3 point talent in balance at 23 points that increases damage and healing by 25% of int.
I have about 400 unbuffed in both balance damage gear, and dw healing.
Ill take 100 damage and healing to ALL spells for 3 points over 200 healing to a select few for 7 points any day.
(I have more like 550 int fully buffed as well)
The tree. Moonkin form with +100 healing aura.... So fning sad.
Cyclone. 1.5 second cast, nature, no cooldown, 6 second banish.
6s banish=good
Level 70 bad. druids need the extra CC at all levels, not just 60.
Druids already HAVE a 1.5s cast, nature CC with no cooldown.
its called entangling roots.
Druids needed another CC to act as a caster spell interrupt that doesnt require feral forms.
All this is, is an improved entangling roots.
It NEEDS to be instant cast, with 1 or 2 minute cooldown.
Blizzard hasnt figured out the most popular raiding druid build is 24/27 becuase druids want some damage and healing with mana effiecieny to be most effective.
As go live, 36/25 for imp FF, and dreamstate will be one raiding build, with imp rejuv/ns in restor.
The other would be 27/34 for moonglow/lunar guidance, and swiftmend.
No one will go 41 in either tree unless they are beyond clueless like the old "melee hunters" of early release.
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